Stationeers Part 1 – Getting started.

Stationeers Part 1 – Getting started.

Construct and manage your own space station either by yourself in single player or with friends online! Fully functioning atmospherics, science, power, engineering, medical, logic, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!

Description from Steam

Game homepage :


**PLEASE NOTE: We were supplied with a review copy of the game. This has in no way influenced my views on the game as per Air Entertainments Review Policy**

This game is early access and we kept that in mind throughout the whole review process.


  • Detailed construction system rewards well-designed architectural, atmospheric, and electrical plans.
  • Atmospherics system includes: temperature, pressure, combustion, gas mixtures, water, and fire.
  • Full physics on dynamic items in the world, including atmospheric effects such as wall fatigue, and explosive decompression.
  • Various dangerous environments to explore and develop including exotic planets, and asteroid belts.
  • Fully deformable voxel terrain on worlds and asteroids enhances mining and exploration.
  • Build flyable motherships to assist your exploration and resource gathering efforts.
  • Farm livestock and grow plants, not only for food, but also as a integral part of the station’s atmospherics.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Use the medical system to cure ailments faced by other Stationeers.
  • Designed from the ground up for multithreading to ensure great multiplayer performance and scalability.

Any map you load is an instance of the planet or moon. This is different approach then other building games currently out there. Resource gathering is done though mining on the surface of where ever you are at (moons, planets, and asteroids ). The the graphics pushes more to cartoon rather then realism. This does work for the game as there is a lot of design choices at this stage of development that don’t really focus down on realism but on fun gameplay.



Well here is the nuts and bolts of this thing. Stationeers, puts you in the role as Astronaut Engineer, your job is to gather resources and survive for as long as you can in the climate you choose to start in. You start with limited supplies but just enough to start building. Starting basic frame work and some tools. You build machinery , with ways to collect and store power. As the player (or players in the multiplayer mode) you must find ways to be more effective and efficient. Some of the basic challenges you find are finding power, food, resources and general navigating the complex building systems that become open to you. At this point of the game play there is some graphical issues such as light effects glitching on the welder to object and ground clipping with the camera. Nothing is game breaking. The in game is lacking but doesn’t mean you don’t have help.

Finding Help.

With in the game there is a tutorial and several scenarios to play through. The tutorial is fairly short and gets in the with the very basics. The Scenarios are more better to play through when they work. It took several times and save files (Remember to save after every challenge you will thank me). More often than not I would do something out of sequence and the game would not advance. Had to reload and start that challenge over this happened a bunch for other reasons.

At this very moment, Reddit and youtube resources will be your guide. Plenty of people sharing ideas and designs , with their advice make playing the game a bit easier. You can choose the creative mode play in the menu and just start figuring stuff out on your own too which is equally as rewarding.

The game is multiplayer which we did not test out for this review.

Part -1 How we started

Start and restarting (a bunch of times). You can survive a long time in just your space suit. Even then, you still you feel this need to make something quickly. The most time consuming part of the game at this point is mining. Tracking down resources you need to start making even the most simple of part. Playing the moon our first few dozen times was rewarding. A bit comical at times with some of the game physics that seem to just launch off in directions and other times unable to jump 2 feet, but this is why they give you a jet pack.

After several attempts to get started we finally got a functional base with power and other things set up to start building. Slowly making our current play through more complex with more and more automated systems.

It has taken a while to get to the point to write a review up. Still, though it feels more like informational post as there is more to understand about this game. It is fun we put many hours into the game building, designing and even start figuring out our own. The most rewarding thing so far is getting an Idea to work on your own.


7 out of 10 Graphics are good although there is some issues in gameplay . The Tutorials still need to be flushed out but there is a ton youtube videos. Despite wanting to wait a bit longer to understand this game a bit further I am breaking this review up into pieces and will explore different aspects and post about them in the future. So this first part , we spent our time on the moon dealing a very small set of challenges and through the next reviews we will explore other start locations and more complex buildings.

We are going to keep playing and will post more updates along the way.

Thanks again to Rocketwerkz for providing us with a key to play the game.

**PLEASE NOTE: We were supplied with a review copy of the game. This has in no way influenced my views on the game as per Air Entertainments Review Policy**

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