36 Fragments of Midnight Review (Nintendo Switch)

36 Fragments of Midnight Review (Nintendo Switch)

In what seems to be a slight twist on the usual collectibles format of game, 36 Fragments of Midnight sees you controlling the titular character Midnight, A small lifeform that gives off a very soft glow around him as he eagerly bounds his way across various levels in search of Star Fragments that have been lost by his friends. Off you go on an adventure to collect 36 Star Fragments (The clue is right up there in the title) but hold on now, just before you starting jumping your way around the obstacles there is something important I should probably mention. If you die, the level will change each time. Having made at least a dozen attempts before my review I can happily say I didn’t see the same level design twice.
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The graphic content of this game is all very subdued and sombre, mainly due to the theme of being a game set at, well Midnight. This does add to the atmosphere in the game as the colours aren’t all just typical greys or black you might come to expect. Instead it’s the subtle blue tones of a night sky that really add to the feeling of this game. This works well with the silhouetted foreground of the environments to create a balance between the obvious darkness of the game and the feeling of calm that it somehow manages to bring over you while playing. Even after a multitude of deaths I didn’t feel frustrated or angry at all, there was just a feeling of being relaxed.
That doesn’t mean to say that there isn’t a multitude of horrific things that can happen in this game. Sliced up by a buzzsaw, impaled upon a spike and even disintegrated by lasers. There is more than one way that Midnight can be impeded in his quest and of course, if you die your score is recorded and you start your collection from zero. Now to think that there are 36 Star Fragments to find you would be forgiven for thinking that this game could be quite the short outing but there are some fragments that are slightly out of the way in terms of location, and you have to learn when to move or stop moving, how to maximise the double jump ability and of course, how to bounce over a spike pit and back again without falling to your untimely demise. It’s a tricky few moments like these that really give you pause and let you think through just how best to approach the situation.
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There isn’t really much else to say about this game other than it is enjoyable and I definitely had fun replaying it however many times in a row to beat my high score of collected fragments. While this game doesn’t boast any overwhelming gameplay or intricate designs, it does provide fun and enjoyment for anyone who wants to take some time out of their day and see a different perspective on collectible games. See the world through the eyes of Midnight and whatever you do, don’t jump onto a buzzsaw suspended by a chain. It doesn’t end well. This game gets an 8/10 from me as I really enjoyed playing around with it and look forward to continuing to do so.
36 Fragments of Midnight for the Nintendo Switch released on the eShop on 14/09/17 priced at £2.99/$2.99. In order to review this game I received a copy from a PR. This had no impact on my opinion or writing.

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